Sunday, February 27, 2011

Character

   Elesis
  1st job : Knight
  2nd job : Spearman
  3rd job : Sword master
  4th job : Savior


 Lire
1st job : Archer
2nd job : Crossbowman
3rd job : Arch Ranger
4th job : Nova

Arme
1st job : Mage
2nd job : Alchemist
3rd job : Warlock
4th job : Battle Mage

Lass
1st job : Thief
2nd job : Assassin
3rd job : Dark Assassin
4th job : Striker


Ryan
1st job : Druid
2nd job : Sentinel
3rd job : Viken
4th job : Vanquisher - Magnus Dan


Ronan
1st job : Spell Knight
2nd job : Dragon Knight
3rd job : Aegis Knight
4th job : Abyss Knight


Amy
1st job : Dancer
2nd job : Muse
3rd job : Siren
4th job : Starlet
Jin
1st job : Fighter
2nd job : Shisa
3rd job : Asura
4th job : Rama

Sieghart
1st job : Gladiator
2nd job : Warlord
3rd job : Duelist
4th job : Prime Knight


Mari
1st job : Rune Caster
2rd job : Gunslinger
3rd job : Polaris





Elesis

Gender Female
Age 15
Race Human
Home Continent Bermesiah
Hometown Kanavan
Affiliations Grand Chase
Job classes Knight, Spearman, Sword Master, Savior
Original Job Knight
Weapons Sword, Spear, Giant Sword, Dual Sword



Main Info

Favorite Activities: Intense Battles

Pet Peeve: Easy Battles

     Elesis is a Kanavan Knight and daughter of a Kanavan Tracker who never returned after he was dispatched to find Kaze'aze. She is an exceptional swordsman who has been trained by her father since childhood. While she was on a journey to find her father, she heard news about Kaze’aze in the Serdin Kingdom. Hiding her true identity, Elesis joins the Grand Chase in hopes of finding her father.



Other





  • After the departure of the Knight Master, Elesis seems to take on leadership roles.







  • Sieghart is her grandfather, but she tends to rage at him a lot.







  • Elesis appears to have no control over her emotions, always raging and has no sense of strategy.







  • Elesis and Arme tend to argue a lot during their adventures from Trial Tower to Gorgos' Dungeon and




  • Partusay's Sea (before Sieghart was released), while Lire always has to break up the two's usually-pointless battles.
    Special AbilityEdit Special Ability section

    Berserk

    When Elesis gets hit by an arrow or kunai, a small meter will be shown to the right of her. The gauge empties quickly in a short amount of time. When the gauge is filled to the top after being hit by enough arrows or kunais, the word BERSERK will be shown in the middle of the screen, and those around her will be sent upward and back down, suffering a small bit of damage in the process.

     Arrow DefenseEdit Arrow Defense section

    Arrow Defense, by it's obvious name, defends from arrows. Tap the Dash Button (Arrow L.PNGArrow L.PNG or Arrow R.PNGArrow R.PNG) as an arrow is near. It is also possible to deflect arrows back to the user as well, though at a small chance. When successfully blocked, it will show as "Defense", and negate the damage of the arrow by 80%.
    Arrow Defense only blocks standard-leveled arrows. If any enhanced arrow is approaching, it is impossible to defend/block it, and must be dodged.
    All characters except for Lire and Arme have Arrow Defense.

    Magic DefenseEdit Magic Defense section

    Basically the same thing as Arrow Defense, but does it on Magical components instead. Many certain abilities, such as reflectors, defensive swings, or defensive shields, are known to block only several magical attacks, mostly Firebolt-class spells.
    Strangely, Elesis is the only character that can actually block the Magician's Magic Circle, in the same manner as Arrow Defense.


    Lire


    Main Info

    Elves from Eryuell Island are famous for their combat skills, but are naturally pacifistic and try to avoid becoming involved in human conflicts. However in recent years, the war of humans expanded across the entire continent and a series of bizarre incidents occurred. The elves decided to end their isolation and cooperate with the Humans. Working together, the elves and the humans discover that Kaze’aze is responsible for the havoc that is wrecking the continent.

    To return peace to Eryuell Island and the continent, the elves decided to continue investigating Kaze’aze, and formed the Elven Corps to combat her evil. Lire is a member of the Elven Corps that has joined the Grand Chase on behalf of the elves.

    Other



  • Lire appears to be able to keep herself calm better than her teammates.







  • Lire is usually the one breaking up the fights of Arme and Elesis whenever they quarrel with each other.







  • Although she happens to act so mockingly, it's probably because she tries to get rid of or hide her fear.




  • Gender Female
    Age 15
    Race Elven
    Home Continent Bermesiah
    Hometown Eryuell Island
    Affiliations Elven Corps, Grand Chase
    Job classes Archer, Crossbowman, Arch Ranger, Nova
    Original Job Archer
    Weapons Bow, Crossbow, Great Bow, Composite Bow




    Arme


     
    Gender Female
    Age 15
    Race Human
    Home Continent Bermesiah
    Hometown Serdin
    Affiliations Grand Chase, Violet Mage Guild
    Job classes Magician, Alchemist, Warlock, Battle Mage
    Original Job Magician
    Weapons Staff, Pot, Lamp, War Staff



    Main Info

    Arme is a cheerful mage from Serdin, the Kingdom of Magic. She became a member of the Violet Mage Guild, the greatest guild of the Serdin Kingdom, at an early age. She has mastered both Black and White Magic, but her curiosity for magic is still insatiable. After learning about Kaze'aze’s powerful magic, Arme decided to join the Grand Chase, hoping to encounter the Queen of Darkness.

    Other



  • Arme always tends to argue with Elesis from Trial Tower to Gorgos' Dungeon and Partusay's Sea (before Sieghart's release). It's usually always Lire who ends up breaking up the fights.







  • Arme tends to be cheerful, and yet sometimes acts mockingly and extremely immature. She is also selfish.







  • She is a part of "comedic" acts such as eating a Drillmon or having a robot named Elesis No. 28.




  • Special Ability

    Meditation

    Whenever the Magician, Alchemist, and Battle Mage classes stand still for a few seconds, they will regenerate Mana while saying, "The Holy Light will lead us!" in the process. (The "Holy Light" means she's asking for guidance and support.)

    Warlock does not possess this function, because Mana was considered a "flaw" to them.

    As a Battle Mage, she cannot use Meditation while in the Fatal stance because she needs to "lean" on the staff to support her in said mode.

    TeleportationEdit Teleportation section

    Teleportation allows the user to "phase" through an obstacle or an enemy. All of Arme's dash attacks are modified to teleport through targets, which can give her a major advantage over the battlefield.

    Spawning Mana

    Whenever Arme's classes spawn in a battlefield, they will always have one and a half of the MP bar already full. This also gives her a "head start."
    Ironically, even Warlock has this, despite the "flaw".

    Lass


     
    Gender Male
    Age Unknown (~13)
    Race Human
    Home Continent Ellia
    Hometown Silver Cross
    Affiliations Silver Cross Assassins, Grand Chase
    Job classes Thief, Assassin, Dark Assassin, Striker
    Original Job Thief
    Weapons Daggers, Scimitar, Claws, Nodachi


    Main Info

    Favorite Activity: Unknown

    Pet Peeve: His past

    Lass’ mind and body was freed from Kaze'aze's possession after the Grand Chase vanquished Kaze'aze's evil from the world. Although he wasn’t in control of his actions, Lass still felt guilty when he realized that his body was used as Kaze'aze's vessel to devastate the continent and kill countless innocents. The members of the Grand Chase understood that Lass was determined to right his wrongs, allowed him to join them on their journey to restore peace to the continent.

    Other






  • Lass is actually stated to be a child, leaving his age semi-known. In the dialogue of Kamiki's Castle, Arme and Ronan mention the word "child" when confronting the Kaze'aze-possessed Lass (Arme shocked seeing Kaze'aze as a child, and Ronan remarking that Kaze'aze was inhabiting a young boy). Therefore, Lass is possibly no older than 13, the beginning age of teenage life.







  • It is unknown whether his hometown, Silver Cross, actually knows a thing or two about Lass. However, stumbling upon Kastulle Ruins may have caused them to bypass the town. It is also unknown how he relates to his guild, the Silver Cross Assassins.







  • Lass doesn't talk often, and when he does, he seems to be calm and always in thought.







  • Boss


    Lass is the first boss in one of a two-part boss battle in Kaze'aze's Castle. The Lass in Kaze'aze's Castle has attacks that are very similar to the Thief class. The match can be seen, in a way, as a PvP match; however, Final Strike cannot kill as it passes through the floors without heavy explosions, he doesn't possess Fatal Tempest Fury nor a Skill Tree, and players nor the Kaze'aze-possessed Lass can grab one another.

    There is a strange glitch, that, when Kaze'aze Lass uses Final Strike, they may be thrown backwards.


    Ryan


    Gender Male
    Age 15
    Race Elven
    Home Continent Bermesiah
    Hometown Elven Forest
    Affiliations Nature, Grand Chase
    Job classes Druid, Sentinel, Viken, Vanquisher
    Original Job Druid
    Weapons Axe, Jade Hook, Scythe, Storm Blades/Pike, Dan Sword
    Alternate form(s)
    Wolf, Nephilim, Magnus Dan



    Main Info
    Favorite Activity: Enjoying Mother Nature (tall trees, fresh air, and clean water).

    Pet Peeve: Everything that destroys Nature

    Ryan is a kind and cheerful forest elf who loves helping others. He’ll do anything he can for nature lovers, and will play obnoxious pranks on those that threaten nature. Ever since he witnessed Kaze'aze destroy the Partusay Sea, Ryan has been driven by his rage against Kaze'aze.


    Other




  • Ryan is not part of the Eryuell Corps. He lives under Mother Nature's grasp.







  • Because both Ryan and Lire are elves, it is possible that the two had some sort of relation with each other in the past.





  • Special Ability

    Transform


    Living under Mother Nature's hands, Ryan is gifted with the ability to transform. He was given this ability so he may punish all of Nature's rivals.

    As a Druid, Sentinel, Viken, and the Vanquisher, he can change into the Wolf. This beast uses dangerous bite and slash attacks to defeat his enemy. He is given an attack buff, but costs him his Defense and Vitality. In addition, he can spread a second buff to nearby allies which lasts for 3 seconds as an infinite stream around the Wolf.

    The Nephilim is summoned as a Sentinel, Viken, and Vanquisher. This dangerous creature is the avatar of Nature's wrath. It is given super armor effects and vitality buffs alongside increasing its size, making it ungrabbable. Along with it is a protection aura to push off nearby enemies, and also insane attack boost in dungeons. He also can spread a second defense buff which lasts for 35 seconds. Indeed, the Nephilim can cause massive chaos on his foes.

    Magnus Dan is the legendary hero of the Druids and their leader. For being at such an old age, he was to retire then be succeeded by the Vanquisher and given his strength to him. Magnus Dan is given no buffs, but contains three different skills alongside with a size increase to defend himself from grabs, and this transformation has no time limit. If controlled right, he can be a great asset.

    Ronan


    Gender
    Male
    Age
    19
    Race
    Human
    Home Continent
    Bermesiah
    Hometown Kanavan
    Affiliations
    Kanavan Royal Guard, Grand Chase
    Job classes
    Spell Knight, Dragon Knight, Aegis Knight, Abyss Knight
    Original Job
    Spell Knight
    Weapons
    Spell Sword, Glaive, Sword & Shield, Tyrfing


    Main Info

    Favorite Activity: Saving the Weak

    Pet Peeve: Shadow Orb

    Ronan is a descendant of the Erudon family, the legendary family of Spell Knights in Kanavan. He was a Royal Guard Master whose duty was to protect the Kanavan Royal Family.
    His mind was being controlled by Kaze’aze who invaded the kingdom, but he regained control when the Grand Chase came to the rescue and shattered the Shadow Orb. Ronan then realized something wasn’t right when a series of mysterious events took place. First the invasion of Dark Anmon and then the discovery of the passage to the New World. Seeing all that had happened, he decided to join the Grand Chase force and investigate more about the New World.
    In the game, the Kanavan Queen ordered Ronan to defeat Gaikoz, but also advised him to seek help from the Grand Chase. As the Grand Chase passed the Gorge of Oath, Ronan asked the Grand Chase to assist him in defeating Gaikoz, one of Kaze'aze's generals. After Gaikoz's defeat, Ronan wants to help Grand Chase to stop evil and joins them. There were no signs of Ronan being possessed.

    Other




  • Ronan appears to be the exact opposite of Elesis; non-aggressive.







  • Ronan seems to be intelligent and aware of the field, but there are rare times when he may make unnecessary or rude comments.






  • Amy

    Gender
    Female
    Age 14
    Race Human, Deity
    Home Continent
    Xenia
    Hometown
    Unknown
    Affiliations Silver Knights, Grand Chase
    Job classes
    Dancer, Muse, Siren, Starlet
    Original Job Dancer
    Weapons
    Chakrani, Violin, Kleiophone, Chu-Chu Bag


    Main Info

    Favorite Activity: Dancing

    Pet Peeves: Traditional dance, being lead on

    Prior to joining the Grand Chase, Amy was the dancer and oracle of Silver Land on the Xenia Continent. She left the deities she once served after the great war erupted between the gods. Since the gods were being controlled by a darker power, she joined forces with the opposition, the Silver Knights. With her lively character and charm and exceptional dancing, Amy shot to stardom virtually overnight, raising the morale of the Knights while helping them forget the fatigue of the battlefield, a source of repose for all. However, the Silver Knights were destroyed by the dark forces and those remaining were scattered, fighting a dangerous uphill battle in a bold effort to win the gods back from the darkness. When the Grand Chase freed Samsara from evil's grasps, Amy made the decision to fight evil with the Grand Chase.

    Other



  • Upon first meeting the Chase, Ronan and Ryan directly called her "pretty." Jin lists her as one of his likes. Lass felt "refreshed" after Amy's dance, though expressed no other opinion. Elesis and Lire cursed and insulted Amy for being prettier, calling her "pumpkin head"; Arme just laughed at this. It is unknown how the rest of the characters (Sieghart, Mari, or Dio) feel about her.







  • Amy is extremely clumsy and often trips a lot. She is also very sensitive (i.e.- She gets outraged when someone calls her "pumpkin head").







  • Although Jin did admit he has feelings for her, it is unknown how she responds to it.





  • Special Ability

    Power Recharge DanceEdit Power Recharge Dance section

    When the taunt (D.PNG) command is executed in Dancing, Performance, or Drama mode, Amy will throw confetti. However, it's actually small pieces of Mana which will restore an ally's energy, but does not affect Amy herself.


    Note: The confetti is absent for the Muse class.

    Lasting LyricsEdit Lasting Lyrics section

    Whenever the switch command (X.PNG) is used and converted to Dancing, Performance, or Drama mode, a small defensive buff is given to the entire party for 20 seconds. The duration of the buff can be extended with the Dancer's skill tree.

    Jin


    Gender Male
    Age 17
    Race Human
    Home Continent Silver Land
    Hometown Unknown
    Affiliations Silver Knights, Grand Chase
    Job classes Fighter, Shisa, Asura, Rama
    Original Job Fighter
    Weapons Knuckles, Tonfa, Chamma, Vajra


    Main Info

    Likes: Martial arts, Amy

    Dislikes: Beans, pimento (type of pepper), the Ascendant God

    Long ago on the Xenia Continent, in a tiny village park where the children of Silver Land would play, a red-headed boy would lead the other children while playing as their general. He soon caught the eye of the Silver Knights, and was admitted as a trainee. Strangely, Silver Land broke away from Xenia. As the Grand Chase pursued Kaze’aze and further into the homeland of the Silver Knights, they sought the courage of the Silver Knights with Jin.

    Other



  • Jin doesn't seem to take his enemies lightly, especially "traitors." When encountering such a foe, he is like a "volcano ready to burst into action."






  • He actually joins the Chase because his nation was killed and hopes to rebuild it.






  • Although not stated in dialogue, he loves someone who was actually in his old guild. It isn't known how the two were separated from each other.





  • Special Ability

    Burning Charge BarEdit Burning Charge Bar section

    The Burning Charge (sometimes known as the Flame Charge) is a special ability wielded by fighters, who build up their "Chi" (sometimes known as "Rage Energy"). The Chi can be used to either add more attacks, or enhance his skills which requires one full bar.

    The bar generates in two ways. The first using the X.PNG command, while the other being a counterattack execution (though highly unnoticeable), and at any time. Also, if Chi is not used within 5 seconds, it starts to evaporate on its own. When the bar is completely filled (takes approximately 5 seconds, 4 if Rama), Jin will enter a phase called "Burning Mode" ("Flame Mode"). Upon doing so, he gains super armor frames; resisting most stun and knockdown effects while increasing his speed. It lasts approximately 8 seconds.

    Note: The Rama class generates Chi twice as fast as the other three, for obvious reasons.


    Sieghart


    Gender Male
    Age Approximately 600
    Race Human
    Home Continent Bermesiah
    Hometown Kanavan
    Affiliations Highlanders, Grand Chase
    Job classes Gladiator, Warlord, Duelist, Prime Knight
    Original Job Gladiator
    Weapons Gladius, Sleaghgrim, Rapiers, Soluna


    Main Info

    Likes: Relaxation; being pampered by his servants

    Dislikes: Training, walking, and running

    Sieghart was a master Gladiator of Kanavan long, long ago. His name was legendary and his feats in battle have been recounted in history books. At one time, he alone staved off an assault of 100 goblins, a story told to children of even the smallest villages. He rejected all titles and awards bestowed upon him by nobility and left the knighthood to seek his own goals. While on his journey, he came upon the ruins of an ancient city and disappeared. After a year had passed, he was given up for dead and the entire kingdom mourned the passing of the legendary hero.

    Hundreds of years have now passed, and rumors of a new knight appearing in the Bermesiah Empire were spreading across the continents. The man claimed to be the long lost hero, Sieghart, and presented himself at the capital of Kanavan.

    While traveling through the ancient relics of the long-gone empire, he was attacked by a great demon and put into a near death state. Seeing his state, the Highlander gods revived him and trained him with their warriors making him an immortal. He has now left to join the Grand Chase.

    As the Ascendant God and his evil followers assault the Bermesiah Empire, his resolve is stronger than ever.

    Other



  • It is revealed storyline-wise that Elesis is his great granddaughter. He tends to call her "Red" because of her colors.






  • Sieghart tends to be bossy and thinks these "tykes" (he misspelled it as tikes) are immature and unworthy to be a part of the Chase themselves.






  • Sieghart seems to retain a "cool" personality. This is supported on many of his poses (especially Gladiator seeing how he wields his sword in reverse formation), and being very inhostle to the Chase, responding in a seemingly dignified manner.






  • Ironically, he gains dark energy through Rage even though he fights against it. Even as a Prime Knight, it gives him a more "twisted" and "crazed" look.





  • Special Ability

    Rage EnergyEdit Rage Energy section

    The charge bar actually generates in multiple ways. It can generate on its own (extremely slow), attacking (Dungeon), getting knocked down, and, the most beneficial, from counterattacks. However, using skills can halt the bar for its duration.

    At a minimum of two full bars, the X.PNG command can trigger his Rage Mode (sometimes as Dark Mode, Demonic Mode or Chaos Mode), surrounding him in an aura of darkness, which gives him super armor frames and increased speed along with enhancing his attacks and skills plus additional defense. It lasts approximately 7-8 seconds, whilst Prime Knight lasts for 12.

    Animation wise, Gladiator and Warlord have to bend down to pick up the "rage," while Duelist and Prime Knight just shouts it on. In addition to Prime Knight, it causes a shockwave effect to nearby foes. During the animation, Sieghart, is invincible for the duration of the motion.

    Note: Only Duelists and Prime Knights get attacks that require the use of Rage. However, there is only one attack.
    Only Duelists come with a defensive buff while combining with the other abilities. However, Prime Knight gains reduced defense.

    Seemingly, Prime Knight generates less rage than the other 3 jobs. However, the JF function makes up for this.


    Mari


    Gender Female
    Age Unknown (~15)
    Race Human
    Home Continent Archimedia
    Hometown Unknown
    Affiliations Grand Chase
    Weapons Grimoire, Maverick, Magic Mallet
    Original Job Rune Caster
    Job classes Rune Caster, Gunslinger, Polaris





    Main Info

    Likes: Speed reading, things that spark her interest

    Dislikes: Cacophony, the ordinary

    Mari Ming Onette is the sole survivor of an ancient kingdom by the name of "Kounat." Having lost her memory, she no longer remembers who she is or where she is from. Mari possesses rune casting skills and magical abilities previously unheard of in Bermesiah. She is immensely curious about the unknown and fascinated by subjects new to her. While satiating her curiosity by researching the monsters found inside the Temple of Destruction, Mari met the Grand Chase. Having her curiosity piqued by the Highlander skills of Sieghart, Mari decides to join them.

    Other



  • The actual reason of Mari joining the Chase is because Sieghart is a 600-year-old warrior. Because of his (extremely old) age, he may know a thing or two about her past.






  • Mari seems to be calm and quiet, but her tone makes her sound serious.






  • She appears to suffer from state-of-the-art depression.





  • Special Ability

    Rocket Jump

    The Rocket Jump is one of Mari's major tools. It projects the hand down to her side, using Runic forces to let her soar high into the skies. The command is Arrow R.PNGArrow R.PNG+Arrow U.PNG, though she shoots it right at the moment her simple Dash ends.
    Apparently the Rocket Jump is one of the highest jumping vessels used; it simply overpowers the Crossbowman's High Jump, or even the Double Jump performed by Amy, Thief, Archer, and Nova classes.
    In addition to the Polaris' KORMET, it can use a horizontal propulsion after the Rocket Jump.


    Mana ShieldEdit Mana Shield section

    A shield created that substitutes Mana for Health.¹ In other words, when attacked all damage taken is removed from the MP bar as long as Mari has MP stored. If the damage exceeds the amount of MP stored, it will remove the excess damage from the Health (HP) bar. It can be a useful skill, as it protects one from harmful danger. The shield lasts 10 seconds, but has no cooldown.
    The command is X.PNGX.PNG+Arrow U.PNG.

    Machinery CratesEdit Machinery Crates section

    A crate containing a special tool is provided. It is noted that the crate has a number on it, indicating the level on the crate. However, all the crates contain different objects, so there is no technical "strength" level.
    Command is X.PNGX.PNG+A.PNG+Z.PNG. Note that the A.PNG represents the number pressed. However, a player doesn't pressZ.PNG immediately to create the special tool, the unfinished crates will explode immediately, acting like a mine.
    Interesting to note that the creates will have the word "Sector" on it followed by the "Lv." and a "number".
    Items act identical to the Druid's Stone Wall and the Magician's Magic Puppet; they serve both an obstacle and a destroyable object.
    Note: Beyond Rune Caster, the crates can be summoned faster. Beyond Gunslinger, there is a level 3 crate.

    Energetic OrbsEdit Energetic Orbs section

    There are numerous Orbs that usually amplify Mari's usual abilities. Often they act as a projectile VIA the A.PNG or the Critical/Double command, depending on the class. Sometimes they will act as a buff. The orbs stay around for a large sum of time, raging 12-20 seconds, depending on the orb.
    The summoning command is X.PNGX.PNG+X.PNG+Z.PNG, and each will have a runic "mark" during the time of summon, and takes approximately 3 seconds for one to appear, and currently only two runics appear meaning the summon time is 6 seconds total. Different orbs can be summoned prior to job.
    Note that Mari can simply dash to cancel the summon, to simply avoid any incoming attacks.

    Machinery SummonEdit Machinery Summon section

    A tool that summons a type of machinery that is used to support Mari in battle. For each of Mari's jobs, the machine summoned becomes more different in each one. It masks over the Basic Combo, Critical/Double, Jump Attacks, and Dash Attacks. It lasts for 20 seconds, and it takes about 5 seconds to construct one. There is no cooldown.
    The coordinates are X.PNGX.PNG+X.PNG+A.PNG (Spam). Note that there are rare occasions it will fail at random.

    Rune Caster and Gunslinger summon a tool called a Wing Drive Weapon (W.D.W.).

    Polaris constructs a miniature robot whom fights with fists and rockets plus an expansion its size called "KORMET".




    Gallery